Even the mana creatures serve a purpose as providing an extra blocker for no expenditure of resources. Simply playing out the game while being willing to make even trades with your opponent will turn Seance into a card advantage machine. Every creature in the Junk deck, with the execption of the mana creatures, has an enters the battlefield effect. Seance is so synergistic with everything else in this deck that including it instantly gave me the stabilization force and staying power the deck really needed. That is when I came across this dollar-bin standout: As I am wont to do from time to time, I booted up Gatherer and took a look at all the cards in Standard which fell into my colors. I found that it was still missing something to help it outlast opponents in grindy games or help it survive longer against the more aggressive decks until it could take control in the mid-to-late game. I made the deck on MTGO and tested it for a while. I came to the conclusion that combining the two decks would address their weaknesses and make them more formidable across the field. As their performance indicates, both decks were very good, yet I felt like each was missing something. Looking at the Junk lists which performed well at StarCity Open Providence I noticed two trends: decks which focused on Planeswalkers/tokens and decks which focused on the graveyard/creatures. This time I decided to use my graveyard to provide value rather than relying on it to win me the game.įirst of all, here is the list I played at the event. The deck was an update to the Reanimator deck I failed so miserably with in Providence the week prior. This past weekend I managed to make the semi-finals in the TCGPlayer 1K in Lowell, Massachusetts. One of the key cards in my deck is the much-maligned white enchantment Séance.
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